/* * << * Davinci * == * Copyright (C) 2016 - 2017 EDP * == * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * >> */ import React, { PureComponent, GetDerivedStateFromProps, ChangeEvent } from 'react' import { Input, Select } from 'antd' import { IControl, IControlCondition } from '../../types' import { getOperatorOptions } from '../../util' import OperatorTypes, { OperatorTypesLocale } from 'app/utils/operatorTypes' const InputGroup = Input.Group const Option = Select.Option interface IConditionProps { controls: IControl[] value?: IControlCondition onChange?: (value: IControlCondition) => void } interface IConditionStates { operatorOptions: OperatorTypes[] previousValue: IControlCondition } class Condition extends PureComponent { public state: IConditionStates = { operatorOptions: [], previousValue: void 0 } public static getDerivedStateFromProps: GetDerivedStateFromProps< IConditionProps, IConditionStates > = (props, state) => { const { controls, value } = props let nextState: Partial = {} if (props.value !== state.previousValue) { nextState = { previousValue: props.value } } if (value?.control && value?.control !== state.previousValue?.control) { const control = controls.find((c) => c.key === value.control) if (control) { nextState = { ...nextState, operatorOptions: getOperatorOptions(control.type, control.multiple) } } } return nextState } private controlChange = (val) => { const { controls, value, onChange } = this.props const currentControlKey = value?.control let operator = value?.operator if (currentControlKey && val) { const currentControl = controls.find((c) => c.key === currentControlKey) const selectedControl = controls.find((c) => c.key === val) if ( currentControl && !!currentControl.multiple !== !!selectedControl.multiple ) { operator = void 0 } } onChange({ ...value, control: val, operator }) } private operatorChange = (val) => { const { value, onChange } = this.props onChange({ ...value, operator: val }) } private valueChange = (e: ChangeEvent) => { const { value, onChange } = this.props onChange({ ...value, value: e.target.value }) } public render() { const { controls, value } = this.props const { operatorOptions } = this.state const controlKey = value?.control const operator = value?.operator const conditionValue = value?.value return ( ) } } export default Condition