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- import { LineSegments } from '../objects/LineSegments.js';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- import { BufferGeometry } from '../core/BufferGeometry.js';
- import { Color } from '../math/Color.js';
- /**
- * The helper is an object to define grids. Grids are two-dimensional
- * arrays of lines.
- *
- * ```js
- * const size = 10;
- * const divisions = 10;
- *
- * const gridHelper = new THREE.GridHelper( size, divisions );
- * scene.add( gridHelper );
- * ```
- *
- * @augments LineSegments
- */
- class GridHelper extends LineSegments {
- /**
- * Constructs a new grid helper.
- *
- * @param {number} [size=10] - The size of the grid.
- * @param {number} [divisions=10] - The number of divisions across the grid.
- * @param {number|Color|string} [color1=0x444444] - The color of the center line.
- * @param {number|Color|string} [color2=0x888888] - The color of the lines of the grid.
- */
- constructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) {
- color1 = new Color( color1 );
- color2 = new Color( color2 );
- const center = divisions / 2;
- const step = size / divisions;
- const halfSize = size / 2;
- const vertices = [], colors = [];
- for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
- vertices.push( - halfSize, 0, k, halfSize, 0, k );
- vertices.push( k, 0, - halfSize, k, 0, halfSize );
- const color = i === center ? color1 : color2;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- }
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
- super( geometry, material );
- this.type = 'GridHelper';
- }
- /**
- * Frees the GPU-related resources allocated by this instance. Call this
- * method whenever this instance is no longer used in your app.
- */
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- }
- export { GridHelper };
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