use-scene.ts 9.4 KB

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  1. import { ref } from "vue";
  2. import {
  3. Scene,
  4. PerspectiveCamera,
  5. Clock,
  6. WebGLRenderer,
  7. AmbientLight,
  8. Color,
  9. PlaneGeometry,
  10. Mesh,
  11. HemisphereLight,
  12. Group,
  13. Raycaster,
  14. Vector2,
  15. // PointLight,
  16. // PointLightHelper,
  17. // FogExp2,
  18. // Vector2,
  19. } from "three";
  20. import { OrbitControls } from "three/addons/controls/OrbitControls.js";
  21. // import Stats from "three/addons/libs/stats.module.js";
  22. import { getImg } from "@/utils";
  23. import { Reflector } from "three/examples/jsm/objects/Reflector.js";
  24. import { getBottomMaterial } from "./material";
  25. import { modelGroup, initModels } from "./models";
  26. import { lineGroup, lineLabelGroup, initBuildGirdLines } from "./lines";
  27. import { vfxGroup } from "./vfx";
  28. import { CSS3DRenderer } from "three/examples/jsm/renderers/CSS3DRenderer.js";
  29. import { Easing, Tween, update } from "@tweenjs/tween.js";
  30. // import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
  31. // import { UnrealBloomPass } from "three/examples/jsm/postprocessing/UnrealBloomPass.js";
  32. // import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
  33. // import { OutputPass } from "three/examples/jsm/postprocessing/OutputPass.js";
  34. export function useScene({ modelClick }: { modelClick: (model: any) => void }) {
  35. //@ts-ignore
  36. let stats: any, clock: any, controls: any;
  37. let camera: any,
  38. scene: any,
  39. renderer: any,
  40. mixer: any,
  41. verticalMirror: any,
  42. geometry: any,
  43. css3Renderer: any;
  44. // bloomComposer: any,
  45. // finalComposer: any;
  46. const containerRef = ref<HTMLElement | null>(null);
  47. const raycaster = new Raycaster();
  48. const mouse = new Vector2();
  49. // const params = {
  50. // threshold: 0,
  51. // strength: 1,
  52. // radius: 0.5,
  53. // exposure: 1,
  54. // };
  55. function init() {
  56. // console.log([containerRef.value], containerRef.value!.clientWidth,containerRef.value!.clientHeight);
  57. camera = new PerspectiveCamera(
  58. 25,
  59. containerRef.value!.clientWidth / containerRef.value!.clientHeight,
  60. 1,
  61. 1000
  62. );
  63. camera.position.set(
  64. 18.416546632171155,
  65. 12.90089079540779,
  66. -16.681357401983476
  67. );
  68. scene = new Scene();
  69. // @ts-ignore
  70. window.scene = scene;
  71. // scene.background = new Color(0xefd1b5);
  72. clock = new Clock();
  73. const group = new Group();
  74. group.name = "智慧能源";
  75. //雾-指数
  76. // scene.fog = new FogExp2(0xcccccc, 0.002);
  77. //加载模型
  78. initModels();
  79. //线
  80. initBuildGirdLines();
  81. group.add(modelGroup, lineGroup, lineLabelGroup, vfxGroup);
  82. scene.add(group);
  83. //环境光
  84. const ambientLight = new AmbientLight(0xffffff, 0.6);
  85. scene.add(ambientLight);
  86. //半球光
  87. const directionalLight = new HemisphereLight(0xffffff, 0x080820, 1);
  88. directionalLight.position.set(0, 1000, 0);
  89. scene.add(directionalLight);
  90. //底部平面
  91. geometry = new PlaneGeometry(1, 1);
  92. // 创建材质,可以设置贴图
  93. let material = getBottomMaterial(
  94. "#ffffff", // 设置模型的颜色
  95. getImg("models/bg.png"),
  96. 1,
  97. 5
  98. );
  99. // 创建平面网格
  100. let plane = new Mesh(geometry, material);
  101. plane.scale.set(192, 108, 108);
  102. plane.position.y = 0.01;
  103. plane.rotateX(-Math.PI / 2);
  104. let plane2 = plane.clone();
  105. plane2.material = getBottomMaterial(
  106. "#ffffff", // 设置模型的颜色
  107. getImg("models/bg.png"),
  108. 2,
  109. 5
  110. );
  111. scene.add(plane2);
  112. scene.add(plane);
  113. //镜面
  114. verticalMirror = new Reflector(geometry, {
  115. clipBias: 0.003,
  116. textureWidth:
  117. containerRef.value!.clientWidth * window.devicePixelRatio * 0.5,
  118. textureHeight:
  119. containerRef.value!.clientHeight * window.devicePixelRatio * 0.5,
  120. color: new Color("#326973"),
  121. });
  122. verticalMirror.scale.set(100, 100, 100);
  123. verticalMirror.position.y = 0;
  124. verticalMirror.position.z = 0;
  125. verticalMirror.rotateX(-Math.PI / 2);
  126. scene.add(verticalMirror);
  127. //渲染器
  128. renderer = new WebGLRenderer({ antialias: true });
  129. renderer.setPixelRatio(window.devicePixelRatio);
  130. renderer.setSize(
  131. containerRef.value!.clientWidth,
  132. containerRef.value!.clientHeight
  133. );
  134. containerRef.value!.appendChild(renderer.domElement);
  135. //控制器
  136. controls = new OrbitControls(camera, renderer.domElement);
  137. controls.screenSpacePanning = false;
  138. controls.maxPolarAngle = Math.PI / 2.1;
  139. controls.minDistance = 5;
  140. controls.maxDistance = 40;
  141. setControlsVeiw(
  142. {
  143. x: -4.92927755506738,
  144. y: 1.9591040557652486e-19,
  145. z: -3.0835424654787844,
  146. },
  147. {
  148. x: 21.791887493897622,
  149. y: 15.919334531990208,
  150. z: -21.407410138122152,
  151. }
  152. );
  153. // controls.target.set(-4.7582917376881415, 0, -2.9423607740176285);
  154. // controls.update();
  155. // const renderScene = new RenderPass(scene, camera);
  156. // const bloomPass = new UnrealBloomPass(
  157. // new Vector2(window.innerWidth, window.innerHeight),
  158. // 1.5,
  159. // 0.4,
  160. // 0.85
  161. // );
  162. // bloomPass.threshold = params.threshold;
  163. // bloomPass.strength = params.strength;
  164. // bloomPass.radius = params.radius;
  165. // bloomComposer = new EffectComposer(renderer);
  166. // bloomComposer.renderToScreen = false;
  167. // bloomComposer.addPass(renderScene);
  168. // bloomComposer.addPass(bloomPass);
  169. // const outputPass = new OutputPass();
  170. // finalComposer = new EffectComposer(renderer);
  171. // finalComposer.addPass(renderScene);
  172. // finalComposer.addPass(outputPass);
  173. // @ts-ignore
  174. // window.camera = camera;
  175. // // @ts-ignore
  176. // window.controls = controls;
  177. window.getCamera = () => {
  178. return [controls.target, controls.object.position];
  179. };
  180. //性能监控
  181. // stats = new Stats();
  182. // stats.dom.style.position = "absolute";
  183. // stats.dom.style.top = "10%";
  184. // stats.dom.style.left = "25%";
  185. // containerRef.value!.appendChild(stats.dom);
  186. // 创建一个CSS3渲染器CSS3DRenderer
  187. css3Renderer = new CSS3DRenderer();
  188. css3Renderer.setSize(
  189. containerRef.value!.clientWidth,
  190. containerRef.value!.clientHeight
  191. );
  192. // HTML标签<div id="tag"></div>外面父元素叠加到canvas画布上且重合
  193. css3Renderer.domElement.style.position = "absolute";
  194. css3Renderer.domElement.style.top = "0px";
  195. //设置.pointerEvents=none,解决HTML元素标签对threejs canvas画布鼠标事件的遮挡
  196. css3Renderer.domElement.style.pointerEvents = "none";
  197. css3Renderer.domElement.style.className = "css3Renderer";
  198. containerRef.value!.appendChild(css3Renderer.domElement);
  199. //监听窗口变化
  200. window.addEventListener("resize", onWindowResize);
  201. window.addEventListener("click", onMouseClick);
  202. }
  203. function onMouseClick(event: any) {
  204. // calculate mouse position in normalized device coordinates
  205. // (-1 to +1) for both components
  206. mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
  207. mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
  208. // 通过鼠标点的位置和当前相机的矩阵计算出raycaster
  209. raycaster.setFromCamera(mouse, camera);
  210. // 获取raycaster直线和所有模型相交的数组集合
  211. let intersects = raycaster.intersectObjects(modelGroup.children);
  212. // console.log(intersects);
  213. //将所有的相交的模型的颜色设置为红色
  214. // for (let i = 0; i < intersects.length; i++) {
  215. // //@ts-ignore
  216. // intersects[i].object.material.color.set(0xff0000);
  217. // }
  218. if (intersects.length > 0) modelClick(intersects[0].object);
  219. }
  220. function flyTo(target: any) {
  221. new Tween(controls.object.position)
  222. .to(target.position, target.time || 500) // Move to (300, 200) in 1 second.
  223. .easing(Easing.Quadratic.InOut) // Use an easing function to make the animation smooth.
  224. .onUpdate(() => {})
  225. .start(); // Start the tween immediately.;
  226. new Tween(controls.target)
  227. .to(target.targetContent, target.time || 500) // Move to (300, 200) in 1 second.
  228. .easing(Easing.Quadratic.InOut) // Use an easing function to make the animation smooth.
  229. .onUpdate(() => {})
  230. .start(); // Start the tween immediately.;;
  231. }
  232. function onWindowResize() {
  233. camera.aspect =
  234. containerRef.value!.clientWidth / containerRef.value!.clientHeight;
  235. camera.updateProjectionMatrix();
  236. css3Renderer.setSize(
  237. containerRef.value!.clientWidth,
  238. containerRef.value!.clientHeight
  239. );
  240. renderer.setSize(
  241. containerRef.value!.clientWidth,
  242. containerRef.value!.clientHeight
  243. );
  244. verticalMirror
  245. .getRenderTarget()
  246. .setSize(
  247. containerRef.value!.clientWidth * window.devicePixelRatio,
  248. containerRef.value!.clientHeight * window.devicePixelRatio
  249. );
  250. }
  251. function animate() {
  252. update();
  253. controls.update();
  254. requestAnimationFrame(animate);
  255. render();
  256. // stats.update();
  257. }
  258. function render() {
  259. const delta = clock.getDelta();
  260. if (mixer !== undefined) {
  261. mixer.update(delta);
  262. }
  263. // bloomComposer.render();
  264. // finalComposer.render();
  265. css3Renderer.render(scene, camera);
  266. renderer.render(scene, camera);
  267. }
  268. function setControlsVeiw(targetContent: any, position: any) {
  269. flyTo({ targetContent, position });
  270. // controls.target.set(targetContent.x, targetContent.y, targetContent.z);
  271. // controls.object.position.set(position.x, position.y, position.z);
  272. // controls.update();
  273. }
  274. return {
  275. containerRef,
  276. init,
  277. animate,
  278. setControlsVeiw,
  279. };
  280. }