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* 去除坐标轴

chen.cheng 1 month ago
parent
commit
73201d7a65
1 changed files with 0 additions and 67 deletions
  1. 0 67
      ems-ui-cloud/src/views/largeScreen/three/renderModel.js

+ 0 - 67
ems-ui-cloud/src/views/largeScreen/three/renderModel.js

@@ -2,7 +2,6 @@ import * as THREE from 'three'; //导入整个 three.js核心库
 import {FBXLoader} from 'three/examples/jsm/loaders/FBXLoader';
 import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls'; //导入控制器模块,轨道控制器
 import {CSS3DRenderer, CSS3DSprite} from 'three/examples/jsm/renderers/CSS3DRenderer.js';
-import {GUI} from 'three/examples/jsm/libs/lil-gui.module.min.js';
 import * as TWEEN from '@tweenjs/tween.js';
 import {getBottomMaterial} from './material.js';
 
@@ -53,8 +52,6 @@ class renderModel {
   initScene() {
     this.scene = new THREE.Scene();
     this.scene.background = new THREE.Color(0x000000);
-    const axesHelper = new THREE.AxesHelper(150);
-    this.scene.add(axesHelper);
     //底部平面
     const geometry = new THREE.PlaneGeometry(1, 1);
     // 创建材质,可以设置贴图
@@ -159,70 +156,6 @@ class renderModel {
     this.renderer.setAnimationLoop(this.animate.bind(this));
   }
 
-  initGUI() {
-    const gui = new GUI();
-
-    // 添加控制器目标位置的控制器
-    const controlsFolder = gui.addFolder('Controls Target');
-    controlsFolder
-      .add(this.controls.target, 'x', -1000, 1000)
-      .name('Target X')
-      .onChange(() => {
-        this.controls.update();
-      });
-    controlsFolder
-      .add(this.controls.target, 'y', -1000, 1000)
-      .name('Target Y')
-      .onChange(() => {
-        this.controls.update();
-      });
-    controlsFolder
-      .add(this.controls.target, 'z', -1000, 1000)
-      .name('Target Z')
-      .onChange(() => {
-        this.controls.update();
-      });
-    controlsFolder.open();
-
-    // 添加相机位置的控制器
-    const cameraFolder = gui.addFolder('Camera Position');
-    cameraFolder
-      .add(this.camera.position, 'x', -1000, 1000)
-      .name('Camera X')
-      .onChange(() => {
-        this.controls.update();
-      });
-    cameraFolder
-      .add(this.camera.position, 'y', -1000, 1000)
-      .name('Camera Y')
-      .onChange(() => {
-        this.controls.update();
-      });
-    cameraFolder
-      .add(this.camera.position, 'z', -1000, 1000)
-      .name('Camera Z')
-      .onChange(() => {
-        this.controls.update();
-      });
-    cameraFolder.open();
-
-    // 添加重置按钮
-    const initialTarget = this.controls.target.clone();
-    const initialCameraPosition = this.camera.position.clone();
-    gui
-      .add(
-        {
-          reset: () => {
-            this.controls.target.copy(initialTarget);
-            this.camera.position.copy(initialCameraPosition);
-            this.controls.update();
-          }
-        },
-        'reset'
-      )
-      .name('Reset Position');
-  }
-
   flyTo(target, scale = 1, duration = 1000) {
     const targetPosition = new THREE.Vector3().copy(target.position);
     const targetFocus = new THREE.Vector3().copy(target.targetContent);