Kaynağa Gözat

模型添加

luogang 1 gün önce
ebeveyn
işleme
451e0bf5b1

+ 32 - 0
ems-ui-cloud/public/draco/README.md

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+# Draco 3D Data Compression
+
+Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
+
+[Website](https://google.github.io/draco/) | [GitHub](https://github.com/google/draco)
+
+## Contents
+
+This folder contains three utilities:
+
+* `draco_decoder.js` — Emscripten-compiled decoder, compatible with any modern browser.
+* `draco_decoder.wasm` — WebAssembly decoder, compatible with newer browsers and devices.
+* `draco_wasm_wrapper.js` — JavaScript wrapper for the WASM decoder.
+
+Each file is provided in two variations:
+
+* **Default:** Latest stable builds, tracking the project's [master branch](https://github.com/google/draco).
+* **glTF:** Builds targeted by the [glTF mesh compression extension](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression), tracking the [corresponding Draco branch](https://github.com/google/draco/tree/gltf_2.0_draco_extension).
+
+Either variation may be used with `THREE.DRACOLoader`:
+
+```js
+var dracoLoader = new THREE.DRACOLoader();
+dracoLoader.setDecoderPath('path/to/decoders/');
+dracoLoader.setDecoderConfig({type: 'js'}); // (Optional) Override detection of WASM support.
+```
+
+Further [documentation on GitHub](https://github.com/google/draco/tree/master/javascript/example#static-loading-javascript-decoder).
+
+## License
+
+[Apache License 2.0](https://github.com/google/draco/blob/master/LICENSE)

Dosya farkı çok büyük olduğundan ihmal edildi
+ 7 - 0
ems-ui-cloud/public/draco/draco_decoder.js


BIN
ems-ui-cloud/public/draco/draco_decoder.wasm


Dosya farkı çok büyük olduğundan ihmal edildi
+ 3 - 0
ems-ui-cloud/public/draco/draco_encoder.js


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ems-ui-cloud/public/draco/draco_wasm_wrapper.js

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Dosya farkı çok büyük olduğundan ihmal edildi
+ 7 - 0
ems-ui-cloud/public/draco/gltf/draco_decoder.js


BIN
ems-ui-cloud/public/draco/gltf/draco_decoder.wasm


Dosya farkı çok büyük olduğundan ihmal edildi
+ 3 - 0
ems-ui-cloud/public/draco/gltf/draco_encoder.js


+ 116 - 0
ems-ui-cloud/public/draco/gltf/draco_wasm_wrapper.js

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+oc=a._emscripten_bind_Decoder_GetAttributeByUniqueId_2=function(){return(oc=a._emscripten_bind_Decoder_GetAttributeByUniqueId_2=a.asm.Qa).apply(null,arguments)},pc=a._emscripten_bind_Decoder_GetMetadata_1=function(){return(pc=a._emscripten_bind_Decoder_GetMetadata_1=a.asm.Ra).apply(null,arguments)},qc=a._emscripten_bind_Decoder_GetAttributeMetadata_2=function(){return(qc=a._emscripten_bind_Decoder_GetAttributeMetadata_2=a.asm.Sa).apply(null,arguments)},rc=a._emscripten_bind_Decoder_GetFaceFromMesh_3=
+function(){return(rc=a._emscripten_bind_Decoder_GetFaceFromMesh_3=a.asm.Ta).apply(null,arguments)},sc=a._emscripten_bind_Decoder_GetTriangleStripsFromMesh_2=function(){return(sc=a._emscripten_bind_Decoder_GetTriangleStripsFromMesh_2=a.asm.Ua).apply(null,arguments)},tc=a._emscripten_bind_Decoder_GetTrianglesUInt16Array_3=function(){return(tc=a._emscripten_bind_Decoder_GetTrianglesUInt16Array_3=a.asm.Va).apply(null,arguments)},uc=a._emscripten_bind_Decoder_GetTrianglesUInt32Array_3=function(){return(uc=
+a._emscripten_bind_Decoder_GetTrianglesUInt32Array_3=a.asm.Wa).apply(null,arguments)},vc=a._emscripten_bind_Decoder_GetAttributeFloat_3=function(){return(vc=a._emscripten_bind_Decoder_GetAttributeFloat_3=a.asm.Xa).apply(null,arguments)},wc=a._emscripten_bind_Decoder_GetAttributeFloatForAllPoints_3=function(){return(wc=a._emscripten_bind_Decoder_GetAttributeFloatForAllPoints_3=a.asm.Ya).apply(null,arguments)},xc=a._emscripten_bind_Decoder_GetAttributeIntForAllPoints_3=function(){return(xc=a._emscripten_bind_Decoder_GetAttributeIntForAllPoints_3=
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+typeof d&&(d=d.ptr);return!!Dc(g,b,c,d)};m.prototype.GetAttributeDataArrayForAllPoints=m.prototype.GetAttributeDataArrayForAllPoints=function(b,c,d,g,t){var aa=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);d&&"object"===typeof d&&(d=d.ptr);g&&"object"===typeof g&&(g=g.ptr);t&&"object"===typeof t&&(t=t.ptr);return!!Ec(aa,b,c,d,g,t)};m.prototype.SkipAttributeTransform=m.prototype.SkipAttributeTransform=function(b){var c=this.ptr;b&&"object"===typeof b&&(b=b.ptr);Fc(c,
+b)};m.prototype.GetEncodedGeometryType_Deprecated=m.prototype.GetEncodedGeometryType_Deprecated=function(b){var c=this.ptr;b&&"object"===typeof b&&(b=b.ptr);return Gc(c,b)};m.prototype.DecodeBufferToPointCloud=m.prototype.DecodeBufferToPointCloud=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===typeof c&&(c=c.ptr);return B(Hc(d,b,c),C)};m.prototype.DecodeBufferToMesh=m.prototype.DecodeBufferToMesh=function(b,c){var d=this.ptr;b&&"object"===typeof b&&(b=b.ptr);c&&"object"===
+typeof c&&(c=c.ptr);return B(Ic(d,b,c),C)};m.prototype.__destroy__=m.prototype.__destroy__=function(){Jc(this.ptr)};(function(){function b(){a.ATTRIBUTE_INVALID_TRANSFORM=Kc();a.ATTRIBUTE_NO_TRANSFORM=Lc();a.ATTRIBUTE_QUANTIZATION_TRANSFORM=Mc();a.ATTRIBUTE_OCTAHEDRON_TRANSFORM=Nc();a.INVALID=Oc();a.POSITION=Pc();a.NORMAL=Qc();a.COLOR=Rc();a.TEX_COORD=Sc();a.GENERIC=Tc();a.INVALID_GEOMETRY_TYPE=Uc();a.POINT_CLOUD=Vc();a.TRIANGULAR_MESH=Wc();a.DT_INVALID=Xc();a.DT_INT8=Yc();a.DT_UINT8=Zc();a.DT_INT16=
+$c();a.DT_UINT16=ad();a.DT_INT32=bd();a.DT_UINT32=cd();a.DT_INT64=dd();a.DT_UINT64=ed();a.DT_FLOAT32=fd();a.DT_FLOAT64=gd();a.DT_BOOL=hd();a.DT_TYPES_COUNT=id();a.OK=jd();a.DRACO_ERROR=kd();a.IO_ERROR=ld();a.INVALID_PARAMETER=md();a.UNSUPPORTED_VERSION=nd();a.UNKNOWN_VERSION=od()}va?b():oa.unshift(b)})();if("function"===typeof a.onModuleParsed)a.onModuleParsed();a.Decoder.prototype.GetEncodedGeometryType=function(b){if(b.__class__&&b.__class__===a.DecoderBuffer)return a.Decoder.prototype.GetEncodedGeometryType_Deprecated(b);
+if(8>b.byteLength)return a.INVALID_GEOMETRY_TYPE;switch(b[7]){case 0:return a.POINT_CLOUD;case 1:return a.TRIANGULAR_MESH;default:return a.INVALID_GEOMETRY_TYPE}};return n.ready}}();"object"===typeof exports&&"object"===typeof module?module.exports=DracoDecoderModule:"function"===typeof define&&define.amd?define([],function(){return DracoDecoderModule}):"object"===typeof exports&&(exports.DracoDecoderModule=DracoDecoderModule);

BIN
ems-ui-cloud/public/models/model1.glb


BIN
ems-ui-cloud/public/models/model2.glb


+ 30 - 13
ems-ui-cloud/src/views/largeScreen/center.vue

@@ -1,6 +1,7 @@
 <template>
   <div style="width: 100%;height: 100%">
-    <CusTabs :tabs="areaTabs" :active.sync="areaType" @tab-click="areaTabClick"/>
+    <CusTabs :tabs="areaTabs" :dropDown="true" @room-click="roomClick" :active.sync="areaType"
+      @tab-click="areaTabClick" />
     <div class="center" id="model">
 
     </div>
@@ -23,7 +24,7 @@ const areaEnums = {
 };
 export default {
   name: 'Center',
-  data() {
+  data () {
     return {
       areaType: 'all',
       areaTabs: [
@@ -35,18 +36,32 @@ export default {
         }
       ],
       modelApi: null,
+      roomActive: ''
     };
   },
   components: {
     CusTabs
   },
-  mounted() {
+  mounted () {
     this.initThree();
   },
   methods: {
     ...mapMutations('userState', ['setAreaType']),
-    areaTabClick() {
+    roomClick (value) {
+      this.roomActive = value
+      if (this.roomActive && (this.areaType == '1' || this.areaType == '2')) {
+        this.modelApi.modelChange(`model${this.roomActive}`)
+      } else {
+        this.modelApi.modelChange('model')
+      }
+    },
+    areaTabClick () {
+      this.roomActive = ''
+      this.modelApi.controlRotate(false)
       this.setAreaType(areaEnums[this.areaType].value)
+      if (this.roomActive == '') {
+        this.modelApi.modelChange('model')
+      }
       if (this.areaType === '2') {
         const target = {
           position: {x: -68.07200022928386, y: -573.3788080485533, z: 358.4490004266269}, // 相机目标位置
@@ -70,13 +85,16 @@ export default {
         this.modelApi.flyTo(target)
       }
     },
-    initThree() {
+    initThree () {
       setTimeout(() => {
         this.modelApi = new renderModel('#model')
         this.modelApi.init()
+
+      }, 100)
+      setTimeout(() => {
         this.modelApi.addDialog(ComponentHandle.createComponent({
           component: pvReal,
-          props:{
+          props: {
             areaCode: "321283124S3001"
           }
         }), "北区光伏", {
@@ -86,7 +104,7 @@ export default {
         })
         this.modelApi.addDialog(ComponentHandle.createComponent({
           component: storageReal,
-          props:{
+          props: {
             areaCode: "321283124S3001"
           }
         }), "北区储能", {
@@ -96,7 +114,7 @@ export default {
         })
         this.modelApi.addDialog(ComponentHandle.createComponent({
           component: usageReal,
-          props:{
+          props: {
             areaCode: "321283124S3001"
           }
         }), "北区负荷", {
@@ -107,7 +125,7 @@ export default {
 
         this.modelApi.addDialog(ComponentHandle.createComponent({
           component: pvReal,
-          props:{
+          props: {
             areaCode: "321283124S3002"
           }
         }), "南区光伏", {
@@ -117,7 +135,7 @@ export default {
         })
         this.modelApi.addDialog(ComponentHandle.createComponent({
           component: storageReal,
-          props:{
+          props: {
             areaCode: "321283124S3002"
           }
         }), "南区储能", {
@@ -127,7 +145,7 @@ export default {
         })
         this.modelApi.addDialog(ComponentHandle.createComponent({
           component: usageReal,
-          props:{
+          props: {
             areaCode: "321283124S3002"
           }
         }), "南区负荷", {
@@ -135,8 +153,7 @@ export default {
           y: -140,
           z: 20
         })
-      }, 100)
-
+      }, 2000);
     }
   }
 }

+ 55 - 2
ems-ui-cloud/src/views/largeScreen/components/CusTabs.vue

@@ -1,7 +1,16 @@
 <template>
   <div class="tabs">
     <div :class="{ 'tab-selected': active == item.value }" v-for="item in tabs" :key="item.value"
-      @click="tabClick(item)">{{ item.name }}</div>
+      @click="tabClick(item)">
+      <span>{{ item.name }}</span>
+      <div class="tab-dropdown" v-if="dropDown && item.value != 'all' && active == item.value">
+        <div v-for="el in roomTab" :class="{ 'room-selected': roomActive == el.value }" :key="el.name"
+          @click.stop="roomClick(el)">
+          <i class="el-icon-caret-right"></i>
+          <span>{{ el.name }}</span>
+        </div>
+      </div>
+    </div>
   </div>
 </template>
 <script>
@@ -14,20 +23,38 @@ export default {
         return []
       }
     },
+    dropDown: {
+      type: Boolean,
+      default: false
+    },
     active: {
       type: String | Number,
-      default:null
+      default: null
     }
   },
   data () {
     return {
+      roomActive: '',
+      roomTab: [
+        {name: '负一楼水泵', value: '1'},
+        {name: '室内主机', value: '2'},
+      ]
     };
   },
   mounted () { },
   methods: {
     tabClick (item) {
+      this.roomActive=''
       this.$emit('update:active', item.value)
       this.$emit('tab-click', item)
+    },
+    roomClick (el) {
+      if (this.roomActive == el.value) {
+        this.roomActive = ''
+      } else {
+        this.roomActive = el.value
+      }
+      this.$emit('room-click', this.roomActive)
     }
   }
 }
@@ -37,12 +64,14 @@ export default {
   display: flex;
 
   >div {
+    position: relative;
     padding: 2px 8px;
     background: #184770;
     color: #C1D8E3;
     cursor: pointer;
     border: none;
     font-size: 16px;
+
     &:first-of-type {
       border-radius: 4px 0 0 4px;
     }
@@ -50,6 +79,30 @@ export default {
     &:last-of-type {
       border-radius: 0 4px 4px 0;
     }
+
+    .tab-dropdown {
+      position: absolute;
+      left: 0;
+      top: 30px;
+      background: #184770;
+      border-radius: 4px;
+      >div {
+        width: 150px;
+        height: 35px;
+        line-height: 35px;
+        color: #C1D8E3;
+        padding: 0 8px;
+
+        &:not(:first-of-type) {
+          border-top: 1px solid #798287;
+        }
+      }
+
+      .room-selected {
+        background: #fff;
+        color: #000;
+      }
+    }
   }
 
   .tab-selected {

+ 5 - 5
ems-ui-cloud/src/views/largeScreen/dialog/storage-real.vue

@@ -95,11 +95,11 @@ export default {
       }
       const realTimeStorage = realtimeStorage.currentCapacity || 0
       this.energy = (realTimeStorage / equipedStorage * 100).toFixed(2)
-      const [thisDayCharge, thisDayDischarge, totalCharge, totalDischarge] = this.storageData
-      thisDayCharge.value = numToStr(thisDay.chargeElecQuantity)
-      thisDayDischarge.value = numToStr(thisDay.dischargeElecQuantity)
-      totalCharge.value = numToStr(hisTotal.chargeElecQuantity)
-      totalDischarge.value = numToStr(hisTotal.dischargeElecQuantity)
+      // const [thisDayCharge, thisDayDischarge, totalCharge, totalDischarge] = this.storageData
+    let  thisDayCharge = numToStr(thisDay.chargeElecQuantity)
+    let  thisDayDischarge = numToStr(thisDay.dischargeElecQuantity)
+    let  totalCharge = numToStr(hisTotal.chargeElecQuantity)
+     let totalDischarge = numToStr(hisTotal.dischargeElecQuantity)
       this.storageData = [thisDayCharge, thisDayDischarge, totalCharge, totalDischarge]
     },
   },

+ 118 - 39
ems-ui-cloud/src/views/largeScreen/three/renderModel.js

@@ -1,15 +1,20 @@
 import * as THREE from 'three'; //导入整个 three.js核心库
-import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls'; //导入控制器模块,轨道控制器
-import {CSS3DRenderer, CSS3DSprite} from 'three/examples/jsm/renderers/CSS3DRenderer.js';
-import {GLTFLoader} from 'three/examples/jsm/loaders/GLTFLoader.js'
+import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'; //导入控制器模块,轨道控制器
+import { CSS3DRenderer, CSS3DSprite } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
+import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
+import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
 // 用于模型边缘高亮
-import {EffectComposer} from "three/examples/jsm/postprocessing/EffectComposer.js";
-import {RenderPass} from "three/examples/jsm/postprocessing/RenderPass.js";
-import {OutlinePass} from "three/examples/jsm/postprocessing/OutlinePass.js";
-import {UnrealBloomPass} from "three/examples/jsm/postprocessing/UnrealBloomPass.js";
+import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
+import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
+import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass.js';
+import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
 import * as TWEEN from '@tweenjs/tween.js';
-import {getBottomMaterial} from './material.js';
-import GltfModelManager from "@/views/largeScreen/three/GltfModelManager";
+import { getBottomMaterial } from './material.js';
+import GltfModelManager from '@/views/largeScreen/three/GltfModelManager';
+const dracoLoader = new DRACOLoader();
+// 设置draco路径
+dracoLoader.setDecoderPath('/draco/');
+dracoLoader.setDecoderConfig({ type: 'js' });
 
 // 定义一个 class类
 class renderModel {
@@ -29,6 +34,10 @@ class renderModel {
     this.css3dControls = null;
     // 模型
     this.model;
+    // 室内模型1
+    this.model1;
+    // 室内模型2
+    this.model2;
     // 环境光
     this.ambientLight;
     //模型平面
@@ -41,8 +50,15 @@ class renderModel {
     this.isComposerInitialized = false;
     this.raycaster = new THREE.Raycaster();
     this.mouse = new THREE.Vector2();
+    this.autoRotate = true;
+    this.labels = []
+  }
+  controlRotate(bool) {
+    this.autoRotate = bool;
+    if (!bool) {
+      this.model.rotation.z = 0;
+    }
   }
-
   // 初始化共享后处理系统
   initSharedPostProcessing() {
     if (this.isComposerInitialized) return;
@@ -59,11 +75,7 @@ class renderModel {
     this.sharedComposer.addPass(renderPass);
 
     // 创建共享的OutlinePass
-    this.sharedOutlinePass = new OutlinePass(
-      new THREE.Vector2(window.innerWidth, window.innerHeight),
-      this.scene,
-      this.camera
-    );
+    this.sharedOutlinePass = new OutlinePass(new THREE.Vector2(window.innerWidth, window.innerHeight), this.scene, this.camera);
     // 设置轮廓效果参数
     this.sharedOutlinePass.edgeStrength = 5.0; // 边框的亮度
     this.sharedOutlinePass.edgeGlow = 0.3; // 光晕[0,1]
@@ -130,7 +142,9 @@ class renderModel {
     this.createLight();
     //初始化控制器,控制摄像头,控制器一定要在渲染器后
     this.initControls();
+
     this.setFBXModel();
+    this.setRoomModel();
     //监听场景大小改变,跳转渲染尺寸
     window.addEventListener('resize', this.onWindowResizes.bind(this));
     //场景渲染
@@ -210,7 +224,7 @@ class renderModel {
 
   // 创建相机
   initCamera() {
-    const {clientHeight, clientWidth} = this.container;
+    const { clientHeight, clientWidth } = this.container;
     this.camera = new THREE.PerspectiveCamera(18, clientWidth / clientHeight, 0.1, 10000);
   }
 
@@ -228,7 +242,7 @@ class renderModel {
     //设置屏幕像素比
     this.renderer.setPixelRatio(window.devicePixelRatio);
     //渲染的尺寸大小
-    const {clientHeight, clientWidth} = this.container;
+    const { clientHeight, clientWidth } = this.container;
     this.renderer.setSize(clientWidth, clientHeight);
     this.container.appendChild(this.renderer.domElement);
 
@@ -248,17 +262,20 @@ class renderModel {
   // 创建光源
   createLight() {
     this.scene.add(new THREE.AmbientLight(0xffffff, 10));
+    // 2. 添加一个或多个定向光/点光源 - 提供方向性照明,产生明暗和阴影
+    const directionalLight = new THREE.DirectionalLight(0xffffff, 1); // 白光,强度1
+    directionalLight.position.set(5, 10, 7.5); // 调整这个位置,确保光线能照到您的模型
+    // directionalLight.castShadow = true; // (可选) 开启阴影
+    this.scene.add(directionalLight);
   }
 
   initControls() {
     this.controls = new OrbitControls(this.camera, this.renderer.domElement);
-    // this.controls.enableDamping = true;
-    // this.controls.screenSpacePanning = false;
-    // this.controls.maxPolarAngle = Math.PI / 1.1;
-    // this.controls.minPolarAngle = Math.PI / 2;
-    // this.controls.minAzimuthAngle = 0;
-    // this.controls.maxAzimuthAngle = 0;
-    // this.controls.maxDistance = 2000;
+    this.controls.maxPolarAngle = Math.PI / 2;
+    this.controls.minPolarAngle = Math.PI / 2;
+    this.controls.minAzimuthAngle = 0;
+    this.controls.maxAzimuthAngle = 0;
+    this.controls.maxDistance = 2000;
     //标签控制器
     this.css3dControls = new OrbitControls(this.camera, this.css3DRenderer.domElement);
     this.css3dControls.enablePan = false;
@@ -272,15 +289,12 @@ class renderModel {
 
   animate() {
     this.renderer.render(this.scene, this.camera);
-    this.renderer.autoClear = true;
     this.controls.update();
     this.css3DRenderer.render(this.scene, this.camera);
     TWEEN.update();
-
-    // 使用共享的composer进行后处理渲染
-    // if (this.isComposerInitialized && this.sharedComposer) {
-    //   this.sharedComposer.render();
-    // }
+    if (this.model && this.autoRotate) {
+      this.model.rotation.z += 0.001; // 每帧绕y轴旋转0.01弧度
+    }
   }
 
   // 使用动画器不断更新场景
@@ -310,11 +324,17 @@ class renderModel {
       })
       .start();
 
-    new TWEEN.Tween(this.model.scale).to({
-      x: scale,
-      y: scale,
-      z: scale
-    }, duration).easing(TWEEN.Easing.Quadratic.InOut).start();
+    new TWEEN.Tween(this.model.scale)
+      .to(
+        {
+          x: scale,
+          y: scale,
+          z: scale
+        },
+        duration
+      )
+      .easing(TWEEN.Easing.Quadratic.InOut)
+      .start();
   }
 
   tag3D(name) {
@@ -414,10 +434,67 @@ class renderModel {
       this.scene.add(this.model);
     });
   }
+  modelChange(type) {
+    if (type == 'model') {
+      this.model1.visible = false;
+      this.model2.visible = false;
+      this.model.visible = true
+      this.labels.forEach(item => {
+        item.visible=true
+      })
+    } else if (type == 'model1') {
+      this.model.visible = false;
+      this.labels.forEach(item => {
+        item.visible=false
+      })
+      this.model2.visible = false;
+      this.model1.visible = true;
+    } else if (type == 'model2') {
+       this.model.visible = false;
+      this.labels.forEach(item => {
+        item.visible=false
+      })
+      this.model1.visible = false;
+      this.model2.visible = true;
+    }
+  }
+  setRoomModel() {
+    const loader = new GLTFLoader();
+    loader.setDRACOLoader(dracoLoader);
+    loader.load('/models/model1.glb', object => {
+      this.calcMeshCenter(object.scene);
+      this.model1 = object.scene;
+      // 设置相机位置
+      this.camera.position.set(-20, -652, 500);
+      this.controls.target.set(-20, -20, 0);
+      this.model1.scale.set(10, 10, 10);
+      this.model1.rotation.x = Math.PI / 2;
+      // 设置相机坐标系
+      this.camera.lookAt(0, 0, 0);
+      // 将模型添加到场景中去
+      this.model1.visible=false
+      this.scene.add(this.model1);
+    });
+    loader.load('/models/model2.glb', object => {
+      this.calcMeshCenter(object.scene);
+      this.model2 = object.scene;
+      // 设置相机位置
+      this.camera.position.set(-20, -652, 500);
+      this.controls.target.set(-20, -20, 0);
+      this.model2.scale.set(15, 15, 15);
+      this.model2.rotation.x = Math.PI / 2;
+      this.model2.rotation.y =  -Math.PI / 2;
+      // 设置相机坐标系
+      this.camera.lookAt(0, 0, 0);
+      // 将模型添加到场景中去
+      this.model2.visible=false
+      this.scene.add(this.model2);
+    });
+  }
 
   onWindowResizes() {
     if (!this.container) return false;
-    const {clientHeight, clientWidth} = this.container;
+    const { clientHeight, clientWidth } = this.container;
     //调整屏幕大小
     this.camera.aspect = clientWidth / clientHeight; // 摄像机宽高比例
     this.camera.updateProjectionMatrix(); //相机更新矩阵,将3d内容投射到2d面上转换
@@ -443,7 +520,7 @@ class renderModel {
   }
 
   addDialog(html, labelName, position) {
-    const {x, y, z} = position
+    const { x, y, z } = position;
     const label3D = this.tag3D(labelName);
     const dialog3D = this.createDialog(html); //设置标签名称
     label3D.position.y += y;
@@ -451,8 +528,10 @@ class renderModel {
     label3D.position.z += z;
     dialog3D.position.copy(label3D.position);
     dialog3D.position.z = z + 20;
-    this.scene.add(label3D);
-    this.scene.add(dialog3D);
+    this.model && this.model.add(label3D);
+    this.model && this.model.add(dialog3D);
+    this.labels.push(label3D);
+    this.labels.push(dialog3D);
   }
 }
 

Bu fark içinde çok fazla dosya değişikliği olduğu için bazı dosyalar gösterilmiyor